Open MOBA ported


OpenMOBA has been ported to run on UETOPIA.  This is an open source, blueprint based game that uses Unreal Engine.  If you are interested in building your own MOBA, you can use this as a starting point, or as a prototype.


Included competitive eSports features

Matchmaker

In-game Tournaments

Customizable Metagame

Leader board

Chat

Friends

Recent Players

Party

Player data persistence (rank, level, score, etc)

Server management


Detailed feature descriptions

Matchmaker

Connect players and teams of players into games. Customizable to tune to your games specific requirements. Designed to scale without limits.

Tournaments

Run tournaments without the need for any external tournament management software. Designed to scale.

Metagame

Factions, Seasons, Control grid, and resource collection.

Leader board

Built in ELO ranking system. You can implement your own, or use an external API.

Friends

Standard friends support which shows current game playing, server or match location, and online status. Invite friends to a party from here.

Recent players

Shows the most recent players that you've come in contact with. Invite players to your friends list from here.

Party / Team

Group up with friends and compete together.

Player Data Persistence

All information related to the player is retained. A player keeps all of this data when joining new matches.

Server management

All servers are controlled and allocated dynamically. Servers are only online for the duration of the match. Keeping servers offline when not in use saves money.

* All game code, and the UETOPIA plugin are open source, and free. You are still bound by Epic's license agreement. The backend is free to use, but must be configured correctly or server uptime charges may apply. Follow the walkthrough to get set up.

This is not my game code. The blueprints come from yasgamesdev, and there may be issues or problems. 

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