Open MOBA ported
OpenMOBA has been ported to run on UETOPIA. This is an open source, blueprint based game that uses Unreal Engine. If you are interested in building your own MOBA, you can use this as a starting point, or as a prototype.
Included competitive eSports features
Matchmaker
In-game Tournaments
Customizable Metagame
Leader board
Chat
Friends
Recent Players
Party
Player data persistence (rank, level, score, etc)
Server management
Detailed feature descriptions
Matchmaker
Connect players and teams of players into games. Customizable to tune to your games specific requirements. Designed to scale without limits.
Tournaments
Run tournaments without the need for any external tournament management software. Designed to scale.
Metagame
Factions, Seasons, Control grid, and resource collection.
Leader board
Built in ELO ranking system. You can implement your own, or use an external API.
Friends
Standard friends support which shows current game playing, server or match location, and online status. Invite friends to a party from here.
Recent players
Shows the most recent players that you've come in contact with. Invite players to your friends list from here.
Party / Team
Group up with friends and compete together.
Player Data Persistence
All information related to the player is retained. A player keeps all of this data when joining new matches.
Server management
All servers are controlled and allocated dynamically. Servers are only online for the duration of the match. Keeping servers offline when not in use saves money.
* All game code, and the UETOPIA plugin are open source, and free. You are still bound by Epic's license agreement. The backend is free to use, but must be configured correctly or server uptime charges may apply. Follow the walkthrough to get set up.
This is not my game code. The blueprints come from yasgamesdev, and there may be issues or problems.
Get UETOPIA
UETOPIA
Multiplayer back end for UE4 based games.
Status | In development |
Category | Tool |
Author | UETOPIA |
Tags | esports, Multiplayer, Unreal Engine |
More posts
- New Feature: Access ControlDec 23, 2018
- How would you set up your metagame?Oct 05, 2018
- Monetization strategies and how they are implemented with UETOPIAJun 17, 2018
- Hello ITCH!Jun 03, 2018
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