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Devlog

  • New Feature: Access Control
    December 23, 2018 by UETOPIA
    Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (open or closed beta) Premium game modes... Continue reading
  • Open MOBA ported
    November 29, 2018 by UETOPIA#ue4, #unreal engine, #MOBA
    OpenMOBA has been ported to run on UETOPIA. This is an open source, blueprint based game that uses Unreal Engine. If you are interested in building your own MOBA, you can use this as a starting poin... Continue reading
  • How would you set up your metagame?
    October 05, 2018 by UETOPIA#uetopia, #metagame
    Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If you were going to build a metagame for you... Continue reading
  • Monetization strategies and how they are implemented with UETOPIA
    June 17, 2018 by UETOPIA
    One of the goals with the design of UETOPIA is to be flexible enough to support any combination of monetization strategies, including utilizing a third party payment solution. This makes for quite a... Continue reading
  • Hello ITCH!
    June 03, 2018 by UETOPIA
    2
    Hello ITCH! The UETOPIA crew is thrilled to find a new home and devlog here among such a great developer community. We look forward to engaging with you all. The purpose of UETOPIA is to make multipl... Continue reading
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